Press Release Summary: ne of the most interesting and unexpected things to arise from online gaming is the birth of real-world economies based on the value of persistent world game characters and items.
Press Release Body: For those who are serious about trading in game economies, the epicenter of activity is Category 1654, Internet Games, on eBay. While not every item in the category is a game item (lately I\'ve noticed quite a few manuals on how to make big money trading game items), it remains the most popular auction for virtual marketeers. Dr. Edward Castronova, an economics professor at California State University, has been compiling statistics related to the category, and in 2004 it racked up over $22 million in total sales. Several entrepeneurs have taken notice of this and started other auctions and currency exchanges that specialize in virtual game property. http://www.gamers777.com/
Time is Money We\'ve all heard it said that time is money. This is no less true when it comes to persistent world online games. Under normal circumstances, it can take months or even years to work a character into the upper ranks of a game like EverQuest world of warcraft , or acquire some rare item that only drops on, say, the Plane of Complete Annihilation. I guess it should come as no surprize that many people are willing to spend a little extra to get there faster. In fact, since you\'re paying by the month to play in most cases anyway, purchasing what you need to get straight to the end game may even be cost effective for some people.