Prospect of virtual currency

Released on: March 1, 2008, 6:04 pm

Press Release Author: gamers777

Industry: Internet & Online

Press Release Summary: ne of the most interesting and unexpected things to arise
from online gaming is the birth of real-world economies based on the value of
persistent world game characters and items.

Press Release Body: For those who are serious about trading in game economies, the
epicenter of activity is Category 1654, Internet Games, on eBay. While not every
item in the category is a game item (lately I\'ve noticed quite a few manuals on how
to make big money trading game items), it remains the most popular auction for
virtual marketeers. Dr. Edward Castronova, an economics professor at California
State University, has been compiling statistics related to the category, and in 2004
it racked up over $22 million in total sales. Several entrepeneurs have taken notice
of this and started other auctions and currency exchanges that specialize in virtual
game property. http://www.gamers777.com/

Time is Money
We\'ve all heard it said that time is money. This is no less true when it comes to
persistent world online games. Under normal circumstances, it can take months or
even years to work a character into the upper ranks of a game like EverQuest world
of warcraft , or acquire some rare item that only drops on, say, the Plane of
Complete Annihilation. I guess it should come as no surprize that many people are
willing to spend a little extra to get there faster. In fact, since you\'re paying by
the month to play in most cases anyway, purchasing what you need to get straight to
the end game may even be cost effective for some people.


Web Site: http://www.gamers777.com

Contact Details: black street,new york

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